The Kilo’s sit at around the $80 price point. The Black Ops 2 branding is featured prominently on the box, but on the headphones themselves (aside from the black and orange colour scheme) there is only a very light “Call of Duty” text across the top of them, and a Black Ops 2 logo on the volume control. The Ear Force Kilos are part of Turtle Beach’s co-branding initiative with Call of Duty: Black Ops 2. The reason I bring this is up is to qualify any inevitable comparisons I make between the Ear Force Kilo and the units I am used to. I also have a pair of Turtle Beach PX5’s that offer me a wireless solution when it is required. This fall, Turtle Beach introduced a whole new range of Ear Force headphones, and we were lucky enough to get our hands on a few, including the Ear Force Kilo.įor disclosure purposes, these days I use a pair of 7.1 surround sound, wired headphones from Tritton that I previously reviewed as my primary set of headphones. The location of my gaming space and having a two-year-old with an early bedtime means that I have to. The audio positioning and quality is incredible on my HD650 and also on my AKG K371.These days I do nearly all of my gaming via headphones. I then tried HeSuVi's GSX HRIR, downmixing the game's 7.1 mix, and the positiong is much, much improved. So, if the game doesn't have separated speakers and headphones mixes (like, say, CSGO), the sound was probably made for speakers, not for headphones, meaning that you get the wrong positioning (for example, positional cues at 30 degrees will be heard as 0 degrees, right beside you). I believe that any virtualization should be superior to the game's plain stereo mix. The audio positioning and quality is incredible on my HD650 and also on my AKG K371. I then tried HeSuVi with the GSX (no reverb) HRIR, downmixing the game's 7.1 mix, and the positioning is much, much improved.
![black ops 2 sound through headphones black ops 2 sound through headphones](https://v1cdn.destructoid.com/sierra-620x.jpg)
If it's true, its a real shame on Infinity Ward.
![black ops 2 sound through headphones black ops 2 sound through headphones](https://c1.neweggimages.com/ProductImageCompressAll1280/68-993-008-03.jpg)
It was all too cluttered together, with no sense of distance, and objects panned too quickly and not naturally, meaning that it probably uses some speaker mix. I personally didn't like the default stereo sound from Warzone. So, if the game doesn't have separated speakers and headphones mixes (like CSGO), the sound was probably made for speakers, not for headphones, meaning that you get the wrong positioning (for example, positional cues at 30 degrees will be heard as 0 degrees, right beside you).
![black ops 2 sound through headphones black ops 2 sound through headphones](https://cdn.mos.cms.futurecdn.net/DNPJTqY2ah9m7UkV5cqeQW.jpg)
![black ops 2 sound through headphones black ops 2 sound through headphones](http://ecx.images-amazon.com/images/I/61pBufByeqL._SL1000_.jpg)
That is why some people can't stand headphones, or engage crossfeed/HRIR to try simulating the natural width of the soundstages produced by speakers. Per some standard (not sure if it's a strict norm or not), stereo mixes are created for speakers - specifically, speakers positioned at 30 degrees from you (equilateral triangle).Īs you audio enthusiast guys already know, headphones don't produce the same soundstage width as speakers, since we are dealing with isolated channels with no crosstalk. I believe that Cod Warzone (Modern Warfare 2019) doesn't have a proper headphone mix, and here is why. Some have great audio mixes, made specifically for headphones, and some don't. I made this account just to reply to criccio and IdiotInCharge and, hopefully, try to add to this discussion.